Overworld Horde
Have you ever wondered what a NES-era Legend of Zelda crossed with Vampire Survivors would be like?
No, we hadn't either, but it was the best idea we had for the NES Jam 2024.
- Fight the increasing number of enemies!
- Find power ups to perform better attacks!
- Level up to gain strength.
- Last as long as you can and put your name on the board of heros
Controls:
Keyboard | NES Control | Action |
WASD | D-Pad | Movement (Left, Up, Down, Right) |
J | B | Secondary Attack |
K | A | Primary Attack |
ESC | Start | Pause |
F | Select | Select Attacks |
Credits:
Concept: Tim
Story: RetroHetho
Programming - 3llimist, schoydog, Tim
Art - RetroHetho , 3llimist
Music - Gordosis
Playtesting - The Monkey Parasites (i.e. Tim's children)
Status | In development |
Platforms | HTML5, Linux |
Authors | Tim-Barton, Gordosis, schoydog, 3llimist, RetroHetho |
Genre | Adventure, Action |
Made with | Godot |
Tags | NES (Nintendo Entertainment System), Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
OverworldHorde_Linux.zip 24 MB
Comments
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Okay, where to start. So the game is "functional", it didn't break or softlock in the time I played it... but I wouldn't have been surprised if it did. The graphics are NES-ish, but the enemies have a semi-transparent edge like they have been made in a small pixel art and then scaled up in something like GIMP which harshly clashes with the player character's sprite. The audio is a 4-second loop of booping that sounds on par to a police siren and might rival that of "Crazybus". There's no direction of objective or goal, even in the story. The one thing this feels like NES-wise is like one of those rip-off NES bible games and in that regard, this hits the feel perfectly. I'm sorry if the developers worked really hard on this, but there's a lot that needs to be improved for this to be enjoyable.